Loops and scenes
A loop switch can go with a scene change in time, in the same SHIFT hold on the Loops or Cubbi page: the loop lands with the morph or the drop, or the scene with the loop at the end of its pass. On the crossfader, the two loops mix as the two scenes do.
A loop with a scene change
Section titled “A loop with a scene change”A loop can join a scene change in time in the same SHIFT hold. As everywhere in a SHIFT hold, the first key decides: a scene key first counts bars, a white key first counts passes of the loop playing. Then let go of SHIFT.
A scene key first: bars. Tap the scene key once per bar, as for any scene change, then optionally the transport (a drop) or a second scene key (a build-up), and a white key. The white key only says which loop: tapping it again counts nothing, and another white key replaces it.
- With a morph, the loop switches where the morph arrives.
- With a drop or a build-up, it switches with the drop, on its bar line.
- That can be in the middle of the loop’s pass: it switches there with the short crossfade, the new loop from its start.
A white key first: passes. Tap the white key once per pass of the loop playing (another white key replaces it), then a scene key. Everything lands together at the end of the N-th pass, without a gap:
- The scene key alone: the scene morphs over those passes and arrives exactly at the end.
- A second scene key: a build-up to the first over the passes, the second dropping at the end.
- The transport pressed: the scene drops at the end.
Here the scene key’s taps count nothing: the first scene key is the one you go to, a different one the drop of a build-up. Turning the transport makes it the crossfader with both loops, and the passes no longer count; without a scene key in the hold, SHIFT + the transport turns the speed as always, and the switch stays planned.
For both:
- If the loop isn’t loaded by its time, the scene lands anyway and the loop follows at the next bar line (or pass end) once it is. If the loop is erased while a scene waits for the pass end, the scene lands on the next bar line.
- SHIFT + any blinking key (the scene’s or the loop’s) cancels all of it: the scene stops where it is and the loop doesn’t switch. A scene recalled meanwhile, or the change stopped any other way, takes its loop with it.
A planned switch carries on if you leave the Loops page.
Two loops on the crossfader
Section titled “Two loops on the crossfader”Hold SHIFT, tap a scene key and turn the transport knob: that’s the crossfader. Tap a white key in the same hold, before or after you turn, and the crossfader mixes the two loops as it mixes the two scenes: on the left the loop playing and its scene, on the right the new loop and the new scene, and both loops in between.
- The new loop joins in time, as a white key at once does: as far into its pass as the loop playing is into its own, at the tape’s speed.
- Let go of SHIFT: the scene stays where the fader is, as always. The loop goes to the nearer side: from the middle on, the new loop takes over where it is and sets the tempo; below the middle, the loop playing stays and the new one is gone. Fully right is the new loop and the new scene, fully left the old ones.
- Until you let go, the effects’ tempo, the beat and MIDI out follow the loop playing.
- Another white key in the hold replaces the new loop, with a quick fade; the same key again, or the key of the loop playing, does nothing. A scene recalled meanwhile (or a program change, or CC 81) drops the new loop.
- It’s only clean with two loops at the same tempo, or with pads and textures without drums in the same key. FRIZZ mixes the two loops, it doesn’t match their tempos: two loops at different tempos drift apart under the fader.